Agent Teams
One team per build type, each with its charter and the specialists it actually has.
The teams
9 teams, 39 specialists. Each line names the agent, whether it is plain code or an AI call, the mode it starts in when that is not Lite, and what it does.
Web · 5
Turns a description into a validated Site Spec and the static site built from it.
web.architectCodeChooses the industry playbook, section order and page shape.web.page-plannerCodeDecides whether the site is one page or many, and what each page holds.web.auditorCodeScores structure, conversion, copy, SEO, a11y and mobile, and returns the fix for each issue.web.copywriterAI callfrom EconomyRewrites weak marketing language without touching structure.web.visual-reviewerBrowserfrom PowerLooks at the rendered page and reports what a person would notice.
Game · 13
Plans a playable 3D game, then proves it can actually be finished before publishing it.
game.architectCodeDetects the genre and plans the world, goal and win condition.game.auditorCodeScores the spec and returns repair instructions for what it finds.game.legibilityCodeChecks lit surfaces read against their background, and corrects them.game.performanceCodeBudgets draw calls and triangles so the frame rate survives.game2d.brieferCodeReads the request and settles the genre, subject and win condition the rest of the 2D build works to.game2d.architectCodeTurns the brief into the scene, entity and loop structure the generator emits.game2d.level-designerCodeLays out the tilemap, spawn points and difficulty curve for the genre.game2d.systemsCodeSpecifies scoring, input handling and state transitions, so the artifact is a game rather than a scene.game2d.physicsCodeSettles gravity, collision shapes and hitboxes — the 2D physics the genre needs to be playable.game2d.runtimeBrowserLoads the emitted document in a real browser and reports whether it starts, draws and responds to input.game2d.playtesterBrowserPlays the game — starts it, scores in it, waits for a run to end, then presses Restart — because everything the runtime probe checks is also true of a screensaver.game2d.auditorCodeReads the emitted document for missing controls, absent scoring, blocked fetches and unreachable win states.game.playtesterCodePlays it through to confirm the goal is reachable.
Mobile app · 2
Plans an app's screens and navigation, then checks every tap leads somewhere.
mobile.architectCodeDetects the app type and plans its screens and navigation.mobile.auditorCodeScores the spec and returns repair instructions, including dead-end screens.
Sheets · 4
Plans a workbook's sheets and formulas, then evaluates them to prove the numbers compute.
sheets.architectCodePlans the sheets, columns and the formulas that tie them together.sheets.brieferCodeTurns the plan into the brief the model is given, so the build is asked for the sheets that were planned rather than a generic workbook.sheets.testerBrowserEvaluates the workbook and reports formulas that error or disagree.sheets.repairCodeWrites the repair brief from the checks that actually failed, so the second pass fixes those rather than guessing.
Data viz · 3
Reads a dataset, plans the dashboard it supports, and verifies every chart against the data.
dataviz.architectCodePlans which charts the dataset can honestly support, and their order.dataviz.analystCodeFinds the movements in the data worth stating in the copy.dataviz.verifierCodeChecks every plotted value against the source, so no chart invents a number.
Design · 3
Produces poster and social artefacts, and checks each one reads at a glance on its own canvas.
design.architectCodeDecides what is being designed and at what distance it is read, which fixes the aspect, the copy budget and the hierarchy.design.auditorCodeChecks headline and bullet budgets against the poster's aspect, and that a layout carries what it promises.design.repairCodeWrites the repair brief from the poster findings, so the second pass fixes what the audit caught rather than guessing.
Slides · 3
Produces decks, and checks each slide can be read from the back of a room and carries what its layout needs.
slides.architectCodeReads the request to decide which kind of deck this is, then fixes its length, its slide order and its bullet budget before anything is written.slides.auditorCodeChecks layout/payload agreement, bullet density, deck shape and layout variety.slides.repairCodeWrites the repair brief from the deck findings — the slides that ran long or lost their point — so the second pass targets those.
Animation · 3
Produces hand-coded motion pieces, and proves each one can actually run in the sandbox before it ships.
animation.architectCodeChooses the technique, the loop shape and the timing for the piece — a logo reveal resolves and holds, an ambient field must never appear to start.animation.auditorCodeReads the emitted document for blocked external fetches, opaque-origin storage, absent motion and missing controls.animation.repairCodeWrites the repair brief from the animation findings, so the second pass fixes the timing and motion the audit caught.
Documents · 3
Produces long-form documents, and checks their structure, tables and readability.
document.architectCodeDecides which kind of document this is, and which sections it cannot ship without — and which would be wrong for it.document.auditorCodeChecks table rows against their column count, heading structure, contents pages and paragraph length.document.repairCodeWrites the repair brief from the document findings, so the second pass addresses the sections the audit flagged.